Understanding Pet Size vs. Weight in Grow A Garden ๐พโ๏ธ
Confusion between a pet's size and its weight is common. This guide clarifies how each works, why weight matters, and what mutations actually change.
Why Weight Matters โฑ๏ธ๐๏ธ
Weight directly affects a pet's performance. Heavier pets generally provide boost in passive and shorter skill cooldowns, making them more effective companions. As pets level up (from 1 to 100), their weight increases, improving these cooldown-related benefits.
โก๏ธ Key point: Cooldowns scale with weight, not with the visual size you see on screen.
Size vs. Weight โ The Difference ๐ง
- ๐ Size (Visual only): The on-screen appearance of your pet. Its baseline visual size is determined at birth and stays the same from level 1 to 100.
- โ๏ธ Weight (Gameplay stat): A numeric stat that increases with levels and determines cooldown effectiveness. Weight is correlated with the birth size, but after birth, leveling only increases weight โ not visual size.
Do Mutations Change Size or Weight? ๐งฌ
Tiny and Mega mutations change only the visual size of your pet. They do not change the pet's base weight.
- ๐ฃ Mega: Increases visual size by about 200%. A 1.00 kg pet still weighs 1.00 kg; it just looks larger (similar to how a 3.00 kg pet might look).
- ๐น Tiny: Reduces visual size by about 90%. A 1.00 kg pet still weighs 1.00 kg; it just looks much smaller (similar to how a 0.10 kg pet might look).
โก๏ธ Bottom line: Mutations alter appearance, not weight. Gameplay benefits like passive and cooldowns tied to weight remain unchanged.
Common Misconception โ
โMy pet is level 45 and still growing โ it will look bigger at level 100.โ
This is a visual misconception. Leveling increases weight (and therefore improves passive andcooldowns) but does not change the baseline visual size set at birth. Only Tiny or Mega affect appearance โ and even then, weight remains the same.
Quick Recap โ
- Size: Visual look decided at birth; can be visually modified by Tiny/Mega only.
- Weight: Gameplay stat that increases with level; controls passive and skill cooldowns.
- Mutations (Tiny/Mega): Visual-only adjustments; no impact on weight or cooldowns.
Examples ๐งช
- You hatch a Kitsune at 1.00 kg.
- Mega: Still 1.00 kg, but looks ~200% larger (visually like a 3.00 kg pet).
- Tiny: Still 1.00 kg, but looks ~90% smaller (visually like a 0.10 kg pet).
Does Tiny or Mega Affect Cooldowns? โฑ๏ธ
No. Cooldowns are tied to weight. Since Tiny and Mega do not change weight, they do not speed up or slow down passive or skill cooldowns.
Keep Improving Your Strategy ๐
- ๐ Read our full companion guide: How Pets Work in Grow A Garden.
- ๐งฎ Calculate weight classification and plan leveling with our Pet Weight Calculator.
- ๐พ Optimize your income with the Crop Calculator (with Mutations).
Conclusion ๐
Understanding the distinction between size and weight prevents common mistakes. Focus on weight for performance and cooldowns; treat Tiny and Mega as cosmetic changes. Use our calculators and guides to build a stronger pet lineup and a smarter garden strategy.